Sunday 24 September 2017

Now in English! A few more monsters for Épées & Sorcellerie 2nd ed.

I've been busy, but here's some 5th level monsters (and one 6th because I wasn't paying attention...):

Dimensional Spider
Hit Dice: 5 [6]
Attack: +2
Armour Class: 8
Movement: 2 / 5
Alignment: Neutral

These gigantic spiders attack their prey using their disconcerting ability to travel  between dimensions, by means of the Dimension Door spell which they may use at will to trick and mislead their victims before delivering a poisonous bite.


Entropic Gorilla
Hit Dice: 4+1 [5]
Attack: +3
Armour Class: 9
Movement: 3
Alignment: Neutral

These extraordinary animals resemble a cross between a primate and a large mastiff. They are arboreal creatures with prehensile feet. Of repellent appearance, they live underground or in dark jungles, in small familial groups comprising a mated pair and 1-3 offspring. If the young are attacked, their parents become so enraged that they attack with a +5 bonus instead of their usual attack value.

If an entropic gorilla is the target of a spell of any sort, it will not have any effect. Instead, roll 2d6 and consult the following table to determine the magical effect on the creature. This effect lasts for a number of rounds equal to the spell level.

2. Levitation
3. Giant strength
4. Ogre strength
5. Regeneration
6. Invisibility
7. Ventriloquism
8. Light
9. Gaseous form
10. Haste
11. Displacement
12. Gallop


Giant Owl
Hit Dice: 5
Attack: +2
Armour Class: 10
Movement: 3 / 8 (flight)
Alignment: Neutral

These flying creatures with terrifying wingspans happily feed upon falcon-men and pegasi.


Planar Destrier
Hit Dice: 5
Attack: +2
Armour Class: 10
Movement: 6/12 (flight)
Alignment: Neutral

These magnificent magical mounts can run on water, even on clouds, with their rider. Because of their quasi-incorporeality, weapons and spells only affect them on a roll of 1-2 on 1d6. It is the very rare sorcerer indeed who knows the rituals to summon one.


Rust Monster
Hit Dice: 5
Attack: +2
Armour Class: 11
Movement: 4
Alignment: Neutral

This creature which resembles an enormous armadillo is attracted to the odour of metal. Its touch, resulting from a successful attack roll on its part or the part of its adversary, causes metal to rust instantly, reducing arms, armour, and other metallic objects to dust. The rust monster feeds on the rust thus produced.


Yeti
(abominable snowman)
Hit Dice: 4 [5]
Attack: +2
Armour Class: 9
Movement: 4
Alignment: Neutral

These inhabitants of the highest snowy peaks are rare, and still rarer are those who encounter one of these man-eating creatures and live to tell the tale. Their white fur blends in perfectly with snow, and they surprise their adversaries on a roll of 1-5 on 1d6. A surprised opponent must make a saving throw (modified by Dexterity) or be paralysed with shock for an entire round. If the yeti hits with two successive attacks on the same enemy, it can try to crush them between its gigantic arms, inflicting 2d6 damage. The creature does fear fire, to which it is particularly susceptible. Any fire-based attack (magical or otherwise) inflicts 50% additional damage.



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